Graphic Collection (Paratext)

I see design essentially as a storytelling process, in the sense that I understand all human artifacts to be implicated in telling the story of the universe. I like the image of an archaeologist examining an artefact from a lost civilization. Many centuries after its designer lived, that artefact continues to suggest narratives about the culture that produced it.

– James Langdon, Insights 2015

In this project we’ll examine the paratextual layer of design online and how metadata (the information about information) and relational attributes organize and define perception.

To do this we’ll each create and display a ‘graphic collection’ that relates to and recontextualizes design within the network. What this collection is composed of is up to you, but it should reflect upon how aesthetics are defined on screen and online. For instance, do you look at the various ‘like’ buttons across different social media platforms? Or the relationships within a single graphic user interface – what are the different animations in Mac OSX? How do the sprite sheets embedded in many websites point to their underlying graphic structures? What are all of the color names in CSS and what do they tell us about who wrote them? How is gender represented in emoji?

After defining and generating your collection, you’ll enact agency through design to give them new meaning and reconfigure our understanding of them.

For this project you’ll have the option to code your entire website – which will offer more control over display and interaction. Or use the website-building platform Cargo – which enables more rapid and advanced development with less control.

I was fascinated by the design of Safari tabs on our phones, the way they simulate sheets of paper in an archive. I utilized this interface in a sketch for the Open Day leaflet and signalization. Each poster was constructed by 9 smaller post(er)s, designed to look like separated tabs / windows.

Ines Cox: The Process of Design Cannibalization

"Spinning Beach Folders" by Emilio Gomariz, 2015

Due April 5 (4 weeks)
Topics: Metadata, Platforms, Collection, Organization

Learning Outcomes

  • Consider how metadata and graphic relationships create meaning
  • Identify the current state of internet aesthetics, and understand the technical, social, and historical context that led to these conditions.
  • Gain sensitivity to an ever-changing technical landscape, and its effect on visual culture.
  • Expand basic HTML, CSS, and Javascript by creating a filterable or multi-page website.

Requirements

  • 6+ graphics that define a collection
  • Interactive graphic interface to reinterpret your collection

Project Kickoff: Mon March 8
Meta information and Online Graphics Discussion

Step 1: Due Mon March 15
Create proposals for two graphic collections as artboards on Figma. Each collection should have at least 6 graphics and be organized in an intentional way.

Step 2: Due Mon March 22
Once you’ve defined your collections, recontextualize them via their meta and relational attributes via a user interface. How can you re-tag, re-order, and re-articulate your collection via user experience? Create a prototype in Figma that demonstrates how interaction helps us gain new insights into your collection via clicking, scrolling, and other interactions (or in-actions).

Step 2: Due Mon April 5
Present your project as an interactive website.

Calendar

Week 8
Project kickoff
Creating Collections

Week 9
Share Collection
Step 1 Due

Week 10
Share UI Design
Step 2 Due

Week 11
Rough HTML/CSS

Week 12
Step 3 Due / Final Crit

Resources

  • Cargo (sign up with you .edu email address and enter the code “4ad2b9ec” for free access)

References